12/5/10

The Core77 NY Design Week Guide - 2010

Javits Center | Meat Packing District | NoHo | SoHo | Brooklyn |Midtown and Uptown | Tribeca

Javits Center

ICFF
May 15-17, 10-5 p, May 18, 10-4 p
Opening Party: May 15, 7-9 p at MoMA

11th Avenue between 34th & 39th Streets (map)
icff.com
ICFF Programs
Materials Matter: More with Less
May 15, 11a-12n

Dr. Andrew H. Dent, vice president of Library and Materials Research at Material ConneXion, Inc. and all-around industrial science guru, offers the seeds of an inspired how to—and some pointed insights into the resultant stripped-down creativity—with a tour through the latest significant developments in materials technology.

Patricia Urquiola with Fast Company
May 15, 2-3p

Patricia Urquiola, the much-lauded Oviedo-born and Milan-based architect and industrial designer, discusses the nexus of design and business in today's global marketplace with Linda Tischler, the smart, sassy industry savant and Fast Company senior writer.

Design Deutschland 2010: Views on German Design
May 16, 11-12n

"Ich bin ein designer?" If you respond to that personal probe with a resounding "yes," and even if you don't, do not miss this exceptional, multi-pronged exploration of the German design zeitgeist now.

Interiors from Spain with Interior Design
May 16, 2-3p

Where would Americans be without Spain? Historically speaking, undiscovered? Or would that be nada? So let's say gracias to those great explorers, and to today's as well. Among them is Cindy Allen, Interior Design's effervescent and peripatetic editor, who brings to the fore the happenings design-wise in Spain's latest creative flowering.

Metropolis Conference
May 17, 10a-5p

These days, evolution is as much about speed as it is about change, thanks to the digital revolution, the volatile economy, the increasingly complex matrix of social, political, and aesthetic imperatives, and the ever-more demanding client. So if you've hit the fast forward button to reinvent your professional self—or if you know you need to—don't miss the annual Metropolis full-day conference.

Design Ride Manhattan
May 16, 5:30pm
Opening Party: May 15, 7-9 p at MoMA

11th Avenue between 34th & 39th Streets (map)
Starting at 5:30pm, bicyclists (a motley group of designers, friends and bike lovers) will roll from the ICFF at Jacob K. Javits Convention Center heading to the Tretorn Store on Spring Street in SoHo for a reception. Due to limited space, RSVP to rsvp@publicbikes.com.
www.publicbikes.com/designrideny/

Meatpacking District

STRAIGHTFORWARD: New Finnish Design
May 14-17, 11a-6p
Reception: May 17, 4-7p

410 West 16th Street, Chelsea Market (map)
A furniture, product design, a lounge and pop-up shop that explores innovative solutions to matters of everyday life by both young and established individual designers and design oriented companies from Finland.
www.straightforward-design.net
Dune presents "ENAMORED"
May 14-17, 11a-6p
Reception: May 16th, 5pm - 8pm

Milk Gallery: 450 West 15th Street (map)
Dune exhibits its 2010 Furniture Collection featuring new designs by Harry Allen, Jozeph Forakis, Karim Rashid, Carlos Gastelum, Claesson Kovisto Rune and Richard Shemtov.
www.dune-ny.com
Sounds Like
May 15th - 21st 11am - 7pm, May 16th Gallery Talk with Joey Roth at 2pm
Reception: May 14, 7-10pm

DDC Lab: 427 West 14th Street (map)
Nine designers and five musicians reinterpret American designer Joey Roth's award-winning Ceramic Speakers. Talents include Tobias Wong, David Lynch and Matthew Waldman. Surface magazine is the media sponsor. Transactions, artist inquiries, and free mp3s by Subports.
soundslike.org
Hudson Furniture
ICFF 2010 Event: May 14th 6:30pm - 9pm, Surface Magazine Event: May 15th, 6:30pm - 9pm
Reception: May 17, 4-7pm

419 West 14th Street, 2nd Floor (map)
Hudson Furniture's showroom showcasing new designs, furniture, and lighting.
www.hudsonfurnitureinc.com
Transformation Installation at Hugo Boss
May 10th - June 10th; M—Sa, 11am—7pm, Sn 12:30pm—5:30pm
Hugo Boss Concept Store: 401 West 14th Street (map)
Hugo Boss presents a 3-D installation with integrated audio and visual elements; including a time lapse video of the store's construction and a graphic animation of the "superstructure". Italian architectural designer Matteo Thun created this unique bent diamond-shaped wood framing that encloses the store; the structure is inspired by the fibres of woven fabric.
www.hugoboss.com
Katrin Schnabl's "Limb" at Rubin Chapelle
May 12th-31st, M-F 11am - 7pm, Sa 12pm - 7pm, Sn 12pm - 6pm
410 West 14th Street (map)
Katrin Schnabl's installation, Limb, is a limited edition series of framed, knitted plastic membranes. The structures—a lit tube and a screen—are each hand knit from a distinct variety of recycled plastic bags and suspended from a welded frame. Over time, climbing plants suspended below weave themselves into the porous tissue.
www.katrinschnabl.com
Breakable at Heller Gallery
May 7-28, T-Sa 11a-6p
420 West 14th Street (map)
The American Design Club (AmDC) in association with Heller Gallery will curate and present an exhibition of contemporary design based on the theme of glass.
www.americandesignclub.com
Whitney On Site: New Commissions Downtown presented by The Whitney Museum of American Art
May 8-June 23
Gansevoort Street and Washington Street, outdoor exhibit (map)
Guyton\Walker, comprising artists Wade Guyton and Kelley Walker, inaugurate the first of a 3-part series of large-scale, commissioned works on the site of the Whitney's future downtown building. This installation responds to the site's dynamic urban context and heralds plans to bring a downtown Whitney to the neighborhood.
whitney.org
Inter-Connected by Touch
May 13-16, 11a-7p
Opening: May 15, 7pm - 9pm
805 Washington Street (map)
Sponsored by Surface Magazine and curated by Zoe Melo, this exhibition features the work of twelve product and furniture designers from Brazil and Portugal. The content focuses on the use of materials, production method, and sustainability as a starting point.
www.do-not-touch.com
Uncomfortable Conversations
May 15-18, 11am - 6pm
Opening Reception: May 16, 6pm - 9pm
803 Washington Street (map)
"A person's success in life can usually be measured by the number of uncomfortable conversations he or she is willing to have."—Timothy Ferriss. Inspired by this quote, we've challenged 15 designers to create something with provokes an uncomfortable conversation. Why? We believe it is the role of creatives to start the difficult conversations that ultimately cause people to grow. Sponsored by NYDesigns, Subports, Fast Company, Publicide, and Pomp&Clout.
www.uncomfortabledesign.com
The 111 Navy Chair Launch Party
Reception: May 16, 6pm - 10pm
Design Within Reach, 408 West 14th Street (map)
Come celebrate a special collaboration between Coca-Cola, Emeco, and Design Within Reach. Cocktails courtesy of Bacardi and Coca-Cola and tacos courtesy of the CalexicoCart. .
www.dwr.com
Vitra. presents the 50th anniversary of the Panton Chair
May 15, 11am - 7pm, May 16th 11am - 4pm
Q&A session with Vitra Head of Product Development May 15th, 3pm - 4:30pm
29 Ninth Avenue (map)
In collaboration with Creation Baumann, Vitra is celebrating the 50th anniversary of the Panton Chair. Visit the showroom for an exhibition on the life of Verner Panton along with Creation Baumann's latest fabric designs.
www.vitra.com
Royal Botania
May 14th - 16th 10am -10pm
Spice Market Square, 13th Street and Ninth Avenue (map)
Presenting signature pieces from their new collection of modern, all-weather furniture, including the Wave hammock.
www.dapostrophe.net
Itre Light Lounge
May 14th - 16th, 10am - 10pm
Pedestrian Plaza, Little West 12th Street and 9th Avenue (map)
To mark the occasion of New York Design week the premier Italian lighting manufacturer ITRE will create a "lounge of lights" in front of the New York City gastronomic favorite, Pastis.
itreusa.com
Trina Turk presents Litill
May 13th - June 15th, M-Sa, 11am - 7pm; Sn, 12pm - 6pm
Champagne reception: Sn, May 16th 12 - 6pm
67 Gansevoort Street (map)
LÃ till a line of desert-inspired, hand-blown glass terrariums creates sustainable and ephemeral mini-worlds that incorporate rare cacti and air plants. The vessels produced in the Pacific Northwest, come in organic shapes, and their beauty and inspiring colors bring nature ever closer. Pedestals provided by Alma Allen in Joshua Tree, California.
litill.com
Mr. Brainwash presents: ICONS
May 1st - 31st, M-R12pm - 9pm, F-Sa 12pm - 12am, Sn 12pm - 7pm
415 West 13th Street (map)
15,000 square feet of art and installations brought to you by the neo pop-artist Mr. Brainwash.
mrbrainwash.com
PSFK Salon NYC : Design
May 16th, 2pm
427 West 14th Street (map)
PSFK hosts a special salon where collaborators of the Sounds Like exhibition will discuss design and its role in the world. Panelists include: Mathew Waldman, Nooka; Sougwen Chung; Savania Davies, DCCLAB; Joey Roth
psfkicff.eventbrite.com
The Shop at the Standard Hotel, New York
Open Daily, 10am - 10pm
The Standard Hotel, 848 Washington Street (map)
Come check out the Standard Hotel's boutique shop, featuring a curated selection of cool and hard to find small gifts and artsy objects, accessories, and more.
www.standardhotels.com
Cameo by RUX - Launch Event
Sunday, May 16, 6pm - 9pm
Three Squares Studio, 444 West 17th Street (map)
Come celebrate the launch of a new line of personalized jewelry and limited edition art objects designed from the contours of faces.
www.ruxdesign.net/

Noho

Areaware 5 Year Anniversary
May 15—16, 12pm-7pm; May 17—18, 12pm-6pm
Noho kickoff party: May 15, 7-10pm

Great Jones Lumber Building, 45 Great Jones (map)
Areaware is presenting both classic and brand-new designs from its first five years, including pieces by Harry Allen, Jonas Damon, David Weeks, Jason Miller, Rich Brilliant Willing, Ross Menuez, Kiel Mead, Patrick Townsend, and Tobias Wong. Rich Brilliant Willing is also exhibiting new furniture and lighting pieces in a special exhibition space, while Confetti System is installing custom handmade piñatas and The Jewels of New York will be making Gourmet S'mores—torched on the spot—for the opening party.
www.areaware.com
Billy Reid: New works by Brothers Dressler and Andrew O. Hughes
Saturday May 15 and Monday May 17—Tuesday May 18, 11AM to 8PM; Sunday May 18, 11AM to 7PM
Noho kickoff party: May 15, 7-10pm

Billy Reid, 54 Bond Street (map)
The Bond Street men's and women's boutique Billy Reid presents custom glassworks by the Long Island City—based artist Andrew O. Hughes and salvaged hybrid school chairs by Brothers Dressler, the Toronto-based twin woodworkers.
www.nohodesigndistrict.com/
Daryl K: Works by Paul Leonard, Charles Lahti, and Marlo Pascual
Saturday May 15 and Monday May 17—Tuesday May 18, 12PM to 7PM; Sunday May 16, 12PM to 6PM
Noho kickoff party: May 15, 7-10pm

Daryl K, 21 Bond Street (map)
Fashion designer Daryl Kerrigan has invited three New York—based artists to exhibit work in her eponymous boutique: painter Charles Lahti, Brooklyn woodworker Paul Leonard, and multimedia artist Marlo Pascual, who shows with the Casey Kaplan gallery in Chelsea and whose sculptures and installations incorporate found film and imagery.
www.nohodesigndistrict.com/
Design Sale
Saturday May 15, 12PM to 4PM; Sunday May 16, 12PM to 8PM
Noho kickoff party: May 15, 7-10pm

Relative Space showroom, 2 Bond Street (map)
Stephen Burks of Readymade Projects, in association with the Relative Space showroom and Azure magazine, has asked fellow aficionados like David Weeks, Dror Benshetrit, Jamie Gray, Lindsey Adelman, and Todd Bracher to put their gently used designer products up for sale.
www.nohodesigndistrict.com/
The Future Perfect Presents
Saturday May 15—Tuesday May 18, 12PM to 7PM
Noho kickoff party: May 15, 7-10pm

The Future Perfect, 55 Great Jones Street (map)
The Future Perfect Great Jones presents new furniture and lighting by four talents during New York design week 2010: Paul Loebach, Alexandra Randall, and Lindsey Adelman in collaboration with Nancy Callan.
www.nohodesigndistrict.com/
Japan Premium Beef: The Art of Butchery
Saturday May 15—Tuesday May 18, 10 AM to 8 PM, CLOSED MONDAY
Noho kickoff party: May 15, 7-10pm

Japan Premium Beef, 57 Great Jones Street (map)
Japan Premium Beef blurs the line between art gallery and meat market—in a storefront once owned by Andy Warhol, no less. Against a backdrop of besuited butchers, this exhibition presents the work of Sam Baron, art director at the Benetton design research center Fabrica, who will present a new series of sausages rendered in glass.
www.nohodesigndistrict.com/
New Useless Machines
Oak: Saturday May 15 and Monday May 17—Tuesday May 18, 11AM to 8PM; Sunday, May 16, 11 AM to 7PM
Rogan: Saturday May 15 and Monday May 17—Tuesday May 18, 12PM to 8PM; Sunday May 16, 12PM to 7PM Noho kickoff party: May 15, 7-10pm

Oak, 28 Bond Street (map) and Rogan, 330 Bowery (map)
Inspired by the useless machines of Italian design legend Bruno Munari, Sight Unseen has curated an exhibition of hanging mobile designs taking place at the downtown fashion destinations Oak and Rogan.
www.nohodesigndistrict.com/
Noho Next
Saturday May 15—Tuesday May 18, 12PM to 7PM
Noho kickoff party: May 15, 7-10pm

350 Bowery (map)
In partnership with StyleFactory and Wabnitz Editions, the Noho Design District introduces its first annual emerging talent showcase: Noho Next, featuring the work of nine up-and-coming designers under one roof.
www.nohodesigndistrict.com/
Partners & Spade
Saturday May 15, 12PM to 7PM; Sunday May 16, 12PM to 6PM. CLOSED MONDAY AND TUESDAY
Noho kickoff party: May 15, 7-10pm

40 Great Jones Street (map)
Partners & Spade, the storefront and studio founded by Andy Spade and Anthony Sperduti, hosts three installations during New York design week. The first, co-curated with Sight Unseen, is a collection of beautifully packaged foods from New York's outer boroughs, including a large selection of items made by small-batch producers in Brooklyn.
www.nohodesigndistrict.com/
Roll & Hill Launch
Saturday May 15—Sunday May 16, 12PM to 7PM; Monday May 17—Tuesday May 18, 12 PM to 6 PM
Noho kickoff party: May 15, 7-10pm

Great Jones Lumber Building, 45 Great Jones Street (map)
A new manufacturer of contemporary lighting, Roll & Hill makes its debut this year both at ICFF and in the Noho Design District, in the former home of Great Jones Lumber.
www.nohodesigndistrict.com/
Personalissimo: Ethical Design > Italian Style
Reception: May 14th, 2010 6:30 p.m.-8:30 p.m.
Italian Trade Commission, 8 Bond Street (map)
An opening party to celebrate "Personalissimo: Ethical Design > Italian Style." "Personalissimo" is a themed exhibition that recounts an idea and a brand dedicated to new trends in international design and consumer expectations in which the Italian way of living is highlighted.

Soho

Alessi: Designers' Passion
Reception: May 17th, 2010 6:30 p.m.-8:30 p.m.
Alessi, 130 Greene Street between Prince and Houston (map)
Designers' Passion is a collaborative celebration launching Moleskine's Passion Collection, Recipe + Wine Journals, and Alessi's dedication to the culinary arts. RSVP required to rsvp9@bdeonline.biz.
www.alessi.com
Alessi Takes the Cake: Essentiels de patisserie design, matali crasset and Pierre Hermé
Reception: May 17th, 2010 6:30 p.m.-8:30 p.m.
Alessi, 130 Greene Street between Prince and Houston (map)
"Alessi Takes the Cake" will celebrate their "Essentiel de Patisserie" collection. The collection, which is comprised of several objects for cooking and baking, is the result of a collaboration between renowned designer matali crasset, and famed French pastry chef, Pierre Herme.
www.alessi.com
MatterMade Collection Number One
Opening Reception: Saturday, May 15, 6-9pm
Matter, 405 Broome St. (map)
MATTER is pleased to announce the debut of MatterMade Collection Number One, a new collection of furniture, lighting and accessories.
mattermatters.com
Bocci presents Omer Arbel
Reception: May 17, 6-10pm
Matter, 405 Broome St. (map)
An installation by Omer Arbel.
mattermatters.com
CITE Goes America
May 15 - June 11, 11-7PM, Sun: 12-6
Opening: May 15th, 6-8:30pm
CITE Showroom: 131 Greene St. (map)
Curators Alissia Melka-Teichrow and Jan Habraken have created a 400 sq. foot skeleton house that they've filled with a selection of current work made by young, old, renowned and emerging American-based designers and companies. Transactions by Subports.
www.citegoesamerica.com
Moroso
May 15-18
Moroso, 146 Greene St. (map)
Patricia Urquiola's new Rift collections, inspired by the Great Rift Valley and new designs by Doshi Levien, Philippe Bestenheider and Rajiv Saini.
moroso.com
Poetic License at Moss
May 15-18
Moss, 150 Greene St. (map)
Deliberate deviations from normally applicable rules and practices by Michael Anastassiades, Mathias Bengtsson, Fernando and Humberto Campana, Michele De Lucchi, R&Sie(n), and Oskar Zieta
www.mossonline.com
Blu Dot ICFF Party
May 15th, 6:30 pm
Blu Dot Soho, 140 Wooster St. between Houston and Prince (map)
Please join us at the Blu Dot SoHo showroom to celebrate the launch of our latest products, including our new lighting collection. RSVP: judy@theloukincompany.com.
www.bludot.com
IDNY Meetup
May 13, 6:30-8:30 PM
Blu Dot Soho, 140 Wooster St. between Houston and Prince (map)
Short presentations and raffle by Dror Benshetrit and Steven Haulenbeek.
www.designerpages.com
Sunny Memories
Reception: May 13, 7-9pm
Panel: Sun May 16 at 5PM
The Center for Architecture, 536 LaGuardia Place, between Bleecker Street and West 3rd (map)
The future of solar energy in design: Speakers include Nicolas Henchoz of EPFL+ECAL Lab in conversation with Paul Thompson, rector of the Royal College of Art, Yves Béhar of fuseproject and Rick Lewis of seven02 design both teaching at CCA, and Anna Dyson, director of the MATERIALAB at Rensselaer Polytechnic Institute, moderated by Laetitia Wolff of futureflair.
cfa.aiany.org
Artemide's "Nice White Ice" Party
Reception: May 17th, 2010 from 6 pm—9 pm
Artemide, 46 Greene St. (map)
Artemide will be showcasing their extensive collection during their "Nice White Ice" ICFF party. In addition to a display of bright white lights, white-themed cocktails and decor will add to the ambience. RSVP is requested to RSVP15@bdeonline.biz.
www.artemide.com
TOTO Gallery: New Product Launch Cocktail Party
Reception: May 15th and 16th,11 AM to 5 PM
TOTO Gallery, 25 Mercer Street between Grand and Canal (map)
View new environmentally sustainable designs from TOTO - the world's largest bath products manufacturer. RSVP: marketing@totousa.com.
www.totousa.com
Arik Levy @ MolteniDaDa
Reception: Monday, May 17, 2010, 6-8p
60 Greene St. (map)
Arik Levy for Molteni & C. RSVP: rsvp@moltenidada.com.
www.molteni.it
Kartell: Welcome Black
Reception: May 17, 2010; 6-9pm
30 Greene St. (map)
Black is smart, black is sharp, black is mysterious, black is magical...black is black! RSVP: rsvp18@bdeonline.biz
www.kartell.com
Shimna + CP Lighting
May 13- June 5, M-F 9am-8pm, Saturday 11am-5pm, and open Sunday May 16
Reception: May 13, 7-9pm
325 Lafayette St. (map)
In conjunction with CP Lighting, we will have a unique installation of furniture, lighting and textiles in an open studio for the duration of the show.
www.shimna.net
The Crystal Collection
Cocktail: Monday, May 17th 2010, 6.30 pm—9.00 pm
Bisazza Flagship Store, 43 Greene Street (between Grand & Broome Street) (map)
Bisazza presents "The Crystal Collection", a new series of decorative patterns in glass and white gold mosaic bejeweled by Swarovski crystals.
www.bisazza.com
De La Espada
Monday to Friday 11am to 7pm, Saturday 12pm to 6pm, Sunday 12pm to 5pm
Reception: Monday, May 17, 6pm to 8pm

33 Greene Street, corner of Grand Street (map)
Join us at the De La Espada Greene Street store, where Autoban, Leif.designpark, Matthew Hilton, and Studioilse will exhibit. RSVP: nyc@delaespada.com
www.delaespada.com

Brooklyn

Bklyn Designs 2010
May 7 - 9, 2010, 10am to 8pm
St. Ann's Warehouse, 38 Water St. between Main St. and Dock St., DUMBO (map)
Now in its eighth year, BKLYN DESIGNS is New York's premier exhibition of designers and manufacturers of contemporary furnishings and accessories made and/or designed in Brooklyn.
www.bklyndesigns.com
Lift, Hold, Roll
May 10 - May 24, Noon—7P daily
The Future Perfect Brooklyn, 115 N 6th St. (map)
Designers were asked to create an object using one of these three ubiquitous mechanical tools: a pulley (lift), a clamp (hold), and a caster (roll).
www.thefutureperfect.com
Neo-Utility
May 10 - May 24, Noon—7P daily
The Future Perfect Brooklyn, 115 N 6th St. (map)
neo-utility is interested in promoting products that are inherently useful and bring a new and dynamic approach to design.
www.thefutureperfect.com

Midtown and Uptown

Model Citizens NYC
May 15, 16 & 17, from 11:00 AM - 7 PM daily
Opening Reception: Saturday, May 15th, 2010 from 5- 8PM

Hosfelt Gallery, 531 W. 36th Street, 2nd flr, between 10th and 11th streets (map)
Truly an independent venue, the 2nd annual Model Citizens NYC showcases the diversity of 50 independent international designers, and introduces the shows new exhibit shop open to the trade and the public.
www.modelcitizensnyc.com
A Night of Diversity in Design
May 17th 6pm-8:30pm
Cliff Young Showroom, 200 Lexington Avenue (map)
Meet and greet the designers profiled in the "Diversity in Design" ebook while drinking and perusing many of their latest designs in a mini showcase.The night culminates with a discussion made of panelists that include a design blogger, two shelter publication editors, and a design show tv producer as they discuss the global influence of representing all cultures in mainstream design.
diversityindesign.eventbrite.com
Valencian Design Showcase
May 15 - 28, 2010
May 17, 2010, 6-9pm

181 Madison Avenue @ 34th Street, Lower Level (map)
The Valencian Design Showcase highlights 12 of the most renowned design companies from Valencia. Companies including Almerich, Viccarbe, Uno Design, Verdeguer Martin, LZF, Capdell, Gandia Blasco, Bonestil, Fambuena, Koo International, Point 1920 and Naturtex will present and introduce their latest product innovations in New York during ICFF. This event is presented by IVEX - the Trade Promotion Agency of the Valencia Region of Spain.
www.valenciandesign.com
Moleskine: The Hand of the Designer
Reception: May 16, 6:30-8:30pm
Moleskine America, 210 11th Ave. Ste. 1004 (map)
Four hundred and sixty-two signed drawings by some of the greatest contemporary designers. RSVP: rsvp6@bdeonline.biz.
www.moleskine.com
Refined Sugar Studio and Joon & Jung Presented by Fair Folks and Subports
May 13th, 5-9pm
4 East 88th St., 3rd Floor (map)
The newest designs in lighting, furnishing, and home accessories from Refined Sugar Studio, and Joon & Jung are on display at Fair Folks & a Goat, a gallery and boutique located within a 19th century townhouse. Tonight, see our exciting collaboration with SUBPORTSâ„¢ come to exuberant life on location. SUBPORTSâ„¢ lets you use SMS commands from your mobile device to purchase items. Sign up for SUBPORTSâ„¢ prior to the event in order to interact with the designs on display by going to their website.
www.fairfolksandagoat.com

Tribeca

IIDA NY Pioneering Design
May 18, 2010, 6:00-9:00pm
92nd Street Y, 200 Hudson Street (map)
A presentation by Piero Lissoni, award-winning architect.
www.iidany.com
Merchant No. 4 presents The Secret Shop
11am -7pm daily
52 Walker Street, 4th Floor (map)
Titled The Secret Shop, our store will be located in a prohibition era style loft, high above the bustling streets of TriBeCa's once industrial district. Highlights will include the new stacking vase, Totem, by Boym Partners,Balloon Shakers by Masayuki Kurokawa, Kami Glasses by Hidetoshi Takahashi, ceramics by Emogayu and much more.
www.merchant4.com
lerival: furniture by architects
through June 1st, Monday - Saturday: 11am-7pm, Sunday: 12pm-6pm
Issey Miyake, 119 Hudson Street at North Moore (map)
Lerival's collection of furniture by architects.
www.lerival.com

6/5/10

Book Review: Priceless, by William Poundstone

priceless_02.jpg

One might hope that the real estate bubble and 2008 bust might shatter once and for all the myth of the rational consumer, but unfortunately our profligate ways don't show any signs of slowing. John Stuart Mill coined the term homo economicus, to refer to an idealized human consumer who always behaved with rational self interest. Salespeople, however, whether hawking Cadillacs or Gucci loafers, have long realized that J.S. Mill was a little off the mark. When it comes to money, human beings are, well, more than a little bit crazy. While a few notable psychologists and economists have been chipping away at the efficient market hypothesis since the 1950s, their thinking hasn't yet trickled down to the business community. With his book Priceless: The Myth of Fair Value (and How to Take Advantage of it), William Poundstone finally takes the last 40 years of economic psychology from the lab to the showroom.

While the cover of Priceless shows a price tag in relief with successive markdowns and the subtitle includes the parenthetical "and how to take advantage of it," Priceless spends far more time on the history of economic psychology than the pricing games any prospective seller can play. That said, the source material that Poundstone is drawing from is exceptionally dry and often mathematical, so readers should be thankful that the author does an exceptional job of presenting difficult to grasp material in an entertaining and engaging way. Priceless is cut into short quick chapters that bounce quickly through decades of research and science using anecdote and analogy, before settling down into analysis and application about halfway through the book.

In the beginning Poundstone introduces us to several colorful characters such as S.S. Stevens. Stevens once created an entire fake optometrist's office on a moving gimbal to see how much lateral motion a subject could tolerate before getting queasy ... his work ensured that while present day skyscrapers may induce vertigo, they don't induce nausea. Later he introduces the Allais paradox, which proves, economically, that a bird in hand is worth two in the bush. Allais hit upon the idea that human beings treat certainty differently than risk. To illustrate, imagine how much you would pay to have a bullet removed from a gun with which you had to pay Russian roulette. If you're like most people, you'd pay more to remove one bullet from a gun that had only one in the chamber than you would to remove one bullet from a gun that had four in the chamber. Although in both cases your chances of survival improve by 1/6th, the comfort derived from removing the last bullet from a gun is very nearly priceless. These observations were initially cast as economic "paradoxes" until two Israeli psychologists demonstrated that virtually all human beings had systematic biases under uncertainty.

The work that Daniel Kahneman and Amos Tversky did in what they called "Prospect Theory" ultimately won Kahneman the Nobel Prize in economics, but their work on economic thought included other biases such as anchoring and ultimatums. Any of these topics is worth a book of its own, but Poundstone covers enough of each to give the reader a background sufficient to tackle the last section of the book, where he discusses the application of pricing theory in the real world. While anyone curious about the ultimatum game can consult Wikipedia (trust that Poundstone does an eminently more readable version), the best way to address anchoring and prospect theory is to deal with them in the real world.

Of the two, anchoring should be of far more interest to anyone in a sales job. Poundstone spends the whole book working up to the subject, and he does a masterful job. Put simply, nothing in the human sensory experience is absolute. As artists and designers, certain facets of this concept should be simple. Painters know that color is entirely relative. When a child draws the sun they place a yellow smear against a white background. Since the yellow rarely confers brightness sufficient to get the metaphor across, adults everywhere are forced to feign appreciation of radiating lines of "brightness" that totally fail to convey the spectacle that is our sun. An artist, however, takes advantage of contrast, using the darkest portions of their pallet right next to the spots that they want to look the brightest. Amazingly, price functions the same way. Want an ostrich handbag to look cheap? Place it next to a $7,000 alligator clutch.

Several common pieces of folk wisdom collapse when viewed through this lens. Although common wisdom states that job seekers should ask the employer to make the first salary offer, Poundstone dissents. Since prices are perceived on a relative basis, applicants should always request a salary figure. Simply by putting a number out there frames the conversation and sets the mark for the rest of the conversation. Obviously, the effect of highballing your salary demand fades as your salary demand gets larger, but simply asking for significantly more than you feel you deserve shifts the entire conversation upward.

For most people, price is an abstraction. It's an ordinal scale with no upper bound. Interestingly, price obeys a power law. How much money would you need to receive to be twice as happy as if you received $100 in an envelope? Chances are it's more than $200. Indeed, experimentally, most people say they'd need about $400 to be twice as happy ($100 times (2squared)). Aside from trial lawyers, however, most people don't think about price in this way. While large companies hire price consultants to help them navigate the inconsistent mind of the consumer, sole proprietors rarely have access to this sort of information.

Unfortunately, prospect theory, which won Kahneman and Tversky the Nobel Prize, is s a little harder to apply in the everyday world. Knowing that human beings value losses and gains asymmetrically is not a surefire way to make money unless you own a casino with some very complicated rules. Poundstone spends a significant portion of the book discussing the leading edge of behavioral economics, but those discussions don't quite square with the subtitle of his book. Although the cover implies that financial rewards can be gained by understanding the myth of fair value, the actual application of the concepts contained within is a little thornier. We're quite certain that any reader who picks up Priceless will find a variety of pricing tricks that they could apply to their business, it's hard to predict offhand which ones will work for them. Consequently, rather than being a how-to manual on exploiting irrational consumers in the shopping aisle, Priceless spends most of its pages explaining some rather arcane concepts that by their very nature resist understanding. As such, Pricelessstands as a wonderful eye opener to some little grasped facets of human behavior, but Core77's audience might have to do a little further research if they want to apply leading edge economic thinking to their particular product pricing today.

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Theo Core77

Book Review: Change by Design, by Tim Brown

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About halfway through Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, Tim Brown repeats Tom Peter's much cited comment that "the MFA is the new MBA." In doing so, however, he doesn't fully endorse the sentiment. Instead Brown observes that the dynamic skills required in business share as much in common with the creativity required for a design practice as they do with the critical thinking required for the MBA. On the back of the book jacket the author observes, "this is not a book by designers for designers, this is a book for creative leaders who seek to infuse design thinking into every level of an organization." In that way it straddles the gulf between the MFA and the MBA. Clearly learning to draw is a far sight from learning how to run a discounted cash flow analysis and the skill set doesn't overlap. We need both MFAs and MBAs. But the crux of what Brown is getting at is what McKinsey & Company referred to as the "T-Shaped" person, where the vertical axis represents the depth of the skill set that forms their core competency. Valuable design thinkers, however, "cross the T," holding not only deep familiarity with their core role, but also a disposition for collaboration across enterprises. A "design thinker" isn't just an artist and isn't just a number-cruncher. Instead they need to be knowledgeable enough about each to be conversant: to be a member not of a multidisciplinary team but of an interdisciplinary team.

If this all sounds a little like business-jargon-tinged self-help ... well, it is. Business books tend to be written in a peculiar dialect somewhere between anecdote and allegory, and
Change by Design is no exception. Perhaps owing to the Harvard Business School case method, it seems de rigeur in business books these days to present lessons as anecdotes about business interactions (e.g. Shimano's core business of bicycle sprockets and derailleurs was flattening) followed an analysis of the market and the causes of said shift. At the "B-School" the initial case would be followed by rigorous debate and a written analysis of what the company should do to change its position. In Change by Design, the reader learns what solutions IDEO reached (e.g. returning to the comfort and familiarity of coasting bikes from childhood). Regardless of the success of that coasting initiative, however, the real lesson is in the allegory as Brown provides that proves the centerpiece of the book: "The reason for the iterative, nonlinear nature of the journey is not that design thinkers are disorganized or undisciplined but that design thinking is an exploratory process; done right, it will inevitably make unexpected discoveries along the way, and it would be foolish not to find out where they lead." Reading that, then, perhaps industrial designers should be thrilled; the processes that we learned for "needsfinding" and "directed research" truly are akin to the case method. Perhaps that's what Peters was getting at after all.

But if Tim Brown was right, and this isn't a book "by designers for designers," what can we get out of it? The rigorous analytic thinking that MBAs learn in finance classes isn't presented here. Instead we see the softer/touchier side of "inspiration, ideation, implementation" of which long-time prototypers and experimenters should already be aware. IDEO, however, has managed to out-business corporate America through design, so perhaps there's something to be learned here. Ultimately, the difference between design and art is commerce and function, so most designers will eventually need to reach out or at least speak to corporate America. Through his years as CEO of IDEO, Brown knows as well as anyone how to communicate with suits ... even if he has an MFA. Consequently, while we (designers) may not be the target audience for the book, there is certainly something to be learned here for us to "cross the T" and speak to MBAs.

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The first half of the book consists of multiple cases, from HBO to Marriott, that are all used to illustrate two core concepts: (1) The "design brief" and its inherent constraints make the design and (2) all design is "human centered" design, even if the people interviewed can't articulate their concerns. Some anecdotes are stronger than others. For us to hear about Kristian Simsarian strapping a camera below his hospital gown and experiencing a hospital visit at the SSM DePaul Health Center on a gurney should be enough to send most designers out into the field. Other commentary, like how Brown thinks it's important to let workers know that it's OK to fail seems like something that would be pinned to Dilbert's cubicle wall, however true it may be. That said, Brown throws out a lot of concepts and a lot of anecdotes. Some are bound to stick for each reader. As he observed about Linus Pauling's statement "To have a good idea, you must first have lots of ideas," well, Linus Pauling won two Nobel Prizes.

The early portion of the book struggles with the stifling realities of the corporate American workplace, even unintentionally demonstrating how binding cubicle life can be. Upon learning that a company like Mattel needed to create a "retreat" so that cross disciplinary employees can have a "fun" space in which to collaborate, this reader wondered couldn't help but wonder if it was that hard to have fun at a toy company, the rest of corporate America must be in trouble. Clearly the MFA is more fun than the MBA, but the MBA drives the world, ... and the economy. Perhaps there's something horribly ill about corporate America and that's what Brown is getting at. Either way, many of the case studies, even in their success, should serve as cautionary tales about the nature of corporate structure. Those of us who get our hands dirty, either with actual dirt and grease or with hot glue and Chartpak markers should be happy.

In the second half of the book called "Design Thinking Meets the Corporation," Brown begins to tackle enormous, near-insurmountable problems. From treating Procter & Gamble's ability to help housewives better clean their bathrooms in the early chapters, he lurches into the "big issues." A short story illustrating Oral-B's successful product launch of a toothbrush designed for the small and awkward hands of children, suddenly turns into an environmental parable when the lead designer of the toothbrush found one washed up on a beach in Mexico largely intact. Although not discussed in detail in the book, IDEO has shifted focus in recent years to pay more attention to global human problems, and that's a good thing. In the early pages, Brown talks about how important it is to have a well structured design brief in order to better frame the problem. In the latter pages, he even tackles the United Nations' Millennium Development Goals like "Eradicating extreme poverty." After a short admission that statement is too broad to form an effective design brief, he reframes it immediately as a series of more specific initiatives like: "How might we enable poor farmers to increase the productivity of their land through simple, low-cost products and services?" These are not simple questions, but as Charles Eames responded, when asked how whether he came up with his lounge chair in a flash of insight, replied yes, "a kind of 30-year flash." With people like Brown codifying design thinking, the tools are out there to solve our problems if a few people are willing to attack them with that sort of tenacity.


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Theo Core77

Design of hard drives seeks to disappear

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One of the things they taught us at ID school was that a product about to go extinct will, in its dying design throes, begin to resemble its successor; its designers will fruitlessly mimic the look of the incoming technology in a bid to prevent the incumbent from being eclipsed. Thus landline phones, the thinking goes, will in their last iteration look like cell phones, and even muscle cars like the Mustang of the '60s sadly started to look more like the Honda CVCC's of the '70s.

Which brings us to an interesting question: What will external hard drives look like before they disappear? Since the replacement technology--offsite storage--is invisible, what will they mimic?

In some cases they will mimic...nothing, or should we say, nothingness. For example LaCie's line of Sam-Hecht- and Neil-Poulton-designed hard drives are ultra-minimal black boxes with as much in the way of visual features as Wonder Woman's invisible jet.

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On the other hand Seagate, which announced its revamped-design hard drives this morning, is mimicking something else sitting on some customers' desks--Apple laptops.

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Both companies' designs seems to be trying to disappear, either vying for invisibility or seeking to blend into objects already on the desk surface like a chameleon. Almost like they're saying "Maybe if they can't see us, they won't throw us away!"

Theo Core77

Infectious Ideas: Using Antimicrobial Copper Alloys in Hospitals, by Alice Ro

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Top: Hospital room with sani-station and touch-point hardware: grab bar, faucet, and light switch. Bottom: Sani-station in hospital lobby.

Copper Touch is a system of antimicrobial touch-point hardware and sani-stations (alcohol gel dispensers) designed to be deployed in hospitals to reduce infection. The system kills germs in areas people are most likely to touch while addressing some of the behavioral challenges of infection control: hand-washing and cleaning surfaces. The products also showcase the newly-proven antimicrobial properties of copper alloys; the sani-stations act as communication points to brand the material at the place where germs are top of mind.

The project began when the Copper Alloy Association (CDA) approached us at Pensa with the problem of encouraging hospitals, CDA's target market, to adopt copper alloys. Studies proving that these materials kill microbes faster and more effectively than any other antimicrobial material on the market and an EPA registration permitting health claims about these properties were not enough, so the CDA asked that we identify and design compelling hospital products that would inspire designers and manufacturers to use copper alloys wherever there was a need to fight infection.

Consistency, patient compliance, and error avoidance are all crucial factors in effective delivery of a therapy. This is the space where we excel: applying an understanding of human behavior to create solutions that work within our imperfect world.

To develop a solution, we first had to understand the challenges of infection control in hospitals and the experiences of a range of hospital stakeholders, including infection control officers, cleaning staff, administrators, doctors, nurses, patients, architects, and facility managers.

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Antimicrobial effectiveness: copper vs. the competition. Copper alloys have also been proven to kill Staphylococcus aureus, Enterobacter aerogenes, Pseudomonas aeruginosa, and E. coli, in under two hours.


Design and medical science
The number of Americans who die every day from hospital-aquired infections (HAIs) is equivalent to one jumbo jet plane crashing every day, according to Donald Wright, MD, MPH, of the US Dept. of Health and Human Services. Surely, there would be an uproar if our society allowed for such continuing aviation disasters, but HAIs just don't have the same prominence in public awareness. Hospitals are under a lot of pressure to rectify the situation—pressure that includes the cessation of Medicare payments in cases of HAIs and several state laws mandating transparency or reporting of HAIs—but fixing the problem is a struggle. The problem of the quantity of infections is compounded by antibiotic resistant "super bugs," created by the overuse of antibiotics.

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In a real hospital room, it's quickly obvious that microbes on surfaces aren't the only issue. How many people touched this table? How does it get cleaned?

"The tasks of medical science fall into three buckets. One is understanding disease biology. One is finding effective therapies. And one is insuring those therapies are delivered effectively. That third bucket has been almost totally ignored." —Peter Pronovost, pioneer of medical checklists

Through the work of Peter Pronovost, we came to understand that infection control is largely an issue of effective implementation. The medical establishment already knows how to prevent infection in an ideal world (hand-washing, for example), but they struggle to implement that knowledge effectively in the real world. Even beyond infection control, the issue of effective delivery is one of the major challenges in healthcare today. Consistency, patient compliance, and error avoidance are all crucial factors in effective delivery of a therapy. Fortunately for designers, this is the space where we excel: applying an understanding of human behavior to create solutions that work within our imperfect world. This is what we needed to achieve with copper: the CDA has already shown it kills microbes (effective therapy), but the key issue for us was effective implementation.


Wash your damn hands!
To help us identify what products most needed an antimicrobial surface, we spoke to many infection control officers. But time and again, as we tried to get an inkling of where copper alloys would be most beneficial, they responded with a variation of "That's nice, but we wouldn't need it at all if people would just wash their (damn) hands!"

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Hand washing is the top weapon against the spread of infection.

What is the big deal about hand washing? Yes, it's key to preventing the spread of microbes, but why the frustration? It seems simple to do. But, the infection control profession has tried every educational method under the sun and papered hospitals with reminder posters, and compliance rates are still not sufficient. It became clear to us that the infection control officers' priority isn't a new technical solution (antimicrobial material), so much as a better behavioral solution.

Each piece of equipment has its own cleaning protocols, different people are responsible for different objects, and the systems for letting staff know whether an object has been cleaned are far from fool-proof.

This brought us back to the idea of design playing a crucial role in effective implementation—in this case, of hand-washing. Design changes have already proven quite effective at improving compliance. Architects practicing Evidenced Based Design—a movement in health care design that emphasizes measuring the impact of design interventions on patient outcomes and building on the results— showed that strategic placement of hand sanitizer dispensers and sinks leads to more hand washing. Maybe our solution could improve compliance in a similar way through product design.


Cleaning chaos
When observing hospital cleaning staff, we discovered that they deal with a surprising amount of complexity. Each piece of equipment has its own cleaning protocols to ensure it isn't damaged, different people are responsible for different types of objects (furniture vs. personal electronics vs. highly specialized medical technology), and the systems for letting staff know whether an object has been cleaned are far from fool-proof. This complexity leads cleaning managers to resist the introduction of new materials that require any special care, like polishing. We also found that cleaning, in general, is not very effective. Study after study showed dangerous microbes left behind even after thorough attention. It's another area in which hospitals are exerting a lot of effort but getting spotty results.

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An improvised way to track if something needs to be cleaned.

Of course, copper alloy products would still need to be cleaned, but if we used low tarnish alloys, we could ensure that the cleaning staffs' work load would be unchanged. Cleaning could be made even easier by using only smooth, wipeable shapes. A distinctive look could be used as a reminder of key places to clean, like a visual checklist.

Infection control professionals realized that, while neither cleaning, handwashing, nor antimicrobial materials are enough on their own to prevent the spread of infection, combining tactics is very effective. They created "bundles," checklists of tasks that prevent infection together. Like bundles, our product(s) needed to work in a combination of ways to be successful.


Copper's tenacious mythology
The silver color on a quarter is a copper alloy—but hardly anyone knows it. In fact, nearly every designer and engineer we spoke to said the same thing about copper alloys: they're not hard, not strong, they tarnish, and they look old-fashioned. Architects feared using copper would result in a 'steampunk' hospital. But in fact, there are registered copper alloys that resist tarnish and rival steel in strength and hardness. These come in colors ranging from silver to yellow to red, and include nickel silver, brass, bronze, and copper nickel.

Copper and many of its alloys are already informally 'branded.' For example, copper is associated with electrical applications, cookware, and high quality plumbing, while brass is linked to sailing equipment. Our challenge was to create a new association with antimicrobial action while highlighting the material's unexpected capabilities.

Many administrators have come to recognize that the patient experience impacts outcomes; stressed patients recover more slowly. Ignoring the patient experience puts the hospital at a competitive disadvantage.


A patient's journey
Patients' perceptions of the safety of their hospitals, in terms of cleanliness, are based on the things they see during their first experiences there. Stefanie, a woman with an auto-immune disorder that required frequent infusions, described how her perception of one hospital was negative from the moment she entered the lobby. The dirty trash can beside the entrance immediately created a sense of mess and disorder. As she made her way through the hospital to the infusion department, she noticed all the doorknobs and elevator buttons she'd have to touch and worried about what germs could be growing there.

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Trash can at a hospital entrance.

Fortunately, the hospital industry is beginning to pay more attention to the patient's point of view, diminishing unpleasant experiences like Stefanie's. Many administrators have come to recognize that the patient experience impacts outcomes; stressed patients recover more slowly. Ignoring the patient experience puts the hospital at a competitive disadvantage.


Copper Touch
Our insights and analysis led to Copper Touch (
pdf), a system of touch point hardware—doorknobs, light switches, grab bars, wall guards, drawer pulls, etc.—punctuated with sani-stations dispensing alcohol gel. Imagine how different Stefanie's experience would be if she went to a Copper Touch hospital: When Stefanie first enters the hospital lobby, she sees a standing sani-station. She uses some hand-sanitizer and germs naturally come to mind. This makes the sani-station the perfect place to inform her about the importance of hand cleaning, antimicrobial copper alloys, and the safe-to-touch hardware throughout the hospital that shares the same style and logo. As she walks throughout the hospital, she sees more sani-stations on the walls that enable her to clean her hands and that remind and enable others to clean their hands as well.

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Hall with wall sani-stations and touch point hardware: doorknobs, wall guards, push plates, and elevator buttons.

This approach is in line with the Broken Window Theory, which posits that shoddy environments encourage shoddy behaviors like vandalism, while well-cared for environments encourage good behavior. The cohesive look of the Copper Touch hardware serves to create an atmosphere that is conducive to best practices and keeps hand cleaning in the forefront of the minds of staff, visitors, and patients like Stefanie. It also provides Stefanie with a sense of security, knowing that this hospital has given infection prevention top priority.

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Assorted Copper Touch hardware, made mostly of nickel silver ( a copper alloy that has a steel-like finish) with details in copper nickel (a pale peach alloy) to remind users of the copper content.


Design for health
This project was initially conceived with laboratory science addressing efficacy while design would simply contribute style and appeal. But shifting the focus to the real goal of lessening HAIs allowed Pensa to hone in on the issue of effective implementation of this exciting material. While Copper Touch's antimicrobial copper alloys protect common hospital touch points, the cumulative impact of the system also works towards changing human behavior and increasing hand washing, addressing the issue that concerns hospitals most.

In a larger sense, Pensa's design concept, the Copper Touch system, illustrates how effective delivery of a therapy (which in this case is antimicrobial material) is as necessary to success as the effectiveness of the therapy itself. The healthcare industry is in need of improved delivery of all sorts of treatments, and the knowledge and approach of designers will be crucial to addressing this need.


Alice Ro is director of research and strategy at Pensa, a strategic design consultancy in Brooklyn. For more information about Copper Touch, download the project pdf here.

Theo Core77

New 1 Hour Design Challenge Launches TODAY! Theme: Gestural Interfaces

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In our newest 1 Hour Design Challenge, Core77 and Seattle-based design firm Teague ask you to design a provocative gestural interface, using an everday object as a starting point. Teague will donate $500 in the name of the first place winner to NPower Seattle and in the name of the second place winner to Project H Design. The first place winner will also be awarded an Arduino Kit, to make those interfaces real.

THEME:
Gestural Interfaces

DOORS OPEN:
May 5, 2010

DOORS CLOSE:
May 31st, 2010
11:59 PM PST

BRIEF:
Digital interfaces, while compelling and empowering, drive us towards a flatness that's disorienting and boring. We're losing the richness that makes the physical world so compelling. Worse yet, we're replacing intuitive interactions with poor substitutes in our effort to make everything 'fit' on screen.

This 1 Hour Design Challenge invites designers to come up with a meaningful counterpoint to the all-in-one interface of the screen. You are tasked with creating a simple but engaging interaction that does not rely on a screen for input or output. You are free to appropriate an everyday object or to create a unique piece of geometry, but your solution must invite the user to interact with information or their surroundings in a way that encourages discovery while delivering an element of performance.

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For example, in the diagram above, flipping over a chair switches an 'open' sign off. What if you could turn off your reading light by simply closing a book? What if your pen became heavier as you wrote larger checks? The best solutions combine object, ritual and context. What will yours be?

To learn more about the inspiration behind this challenge visit Teague.

HOW TO ENTER:
Participants must execute their design in only 1 hour, based on an honor system. Upload sketches, diagrams or hi-res photos and a brief text description of your design to the
designated submission forum. To discuss the challenge and the entries, visit the 1HDC discussion forum.

JURY:
Winners will be selected by Core77 along with Ben Collette, Adam Kumpf and Tad Toulis from Teague.

CRITERIA:
Judging will be based on degree of innovation, strength of concept and ambition of idea.

PRIZE:
The first place winner will be awarded an Arduino kit and Teague will donate $500 in their name to NPower Seattle. The second Place winner will receive a $500 donation in their name to Project H Design.

ENTER NOW!

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Theo Core77