2/12/10

11 Best Innovation and Design Books of 2010 (An Entirely Unscientific List)

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It's always interesting to take a look back at a year's worth of books, particularly from an industry still reeling from assaults to its very existence. This year, certain clear themes emerged from writers looking at the worlds of innovation and design.

Most clearly, we have entered the age of the individual. Emphasizing every person's ability to have an effect or make a difference was a theme touched on by many. The importance of cross-disciplinary innovation was another, with many outlining the powerful idea that innovation simply won't emerge from staring into a world you already know inside and out.

And even while many admitted that there are no easy answers to our time of global turmoil, there was an overarching sense of optimism too. Perhaps that's not entirely surprising--after all, who's going to buy a book in which an author stacks up the depressing evidence that we're doomed, doomed? But the cumulative effect was also somewhat inspiring.

Finally, this year's award for the Innovation Author's Preferred Hero of Choice goes to.... Johannes Guttenberg. Yes, some 560 years after the introduction of the printing press, it turns out that citing the German goldsmith is still seen as the best way to back up a theory about innovation.

Here then, in no particular order, are eleven books that made me stop and think this year.

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Clay Shirky
Penguin Press

NYU/ITP professor, Shirky opens his latest with a dramatic statistic: Americans watch 200 billion hours of television every year. For Shirky, this is not a matter for celebration. Instead, he asks, what might happen if even a fraction of those hours were put toward more meaningful activities? Lyrically describing the Internet as "the first public medium to have post-Gutenberg economics", Shirky outlines an age in which the television is no longer the focal centerpiece of media, and recaps various initiatives whose practitioners use the tools now widely and often freely at their disposal to do good. From the fans of Josh Groban, who set up a charitable foundation called Grobanites for Charity, to the 50,000 or so members of PatientsLikeMe, who have formed communities around various diseases, these are people stepping up to have their say. While there's a whiff of idealism here, this book is an important read for anyone wondering when we might go back to the good old days. As Shirky makes clear, we won't. Concluding with a set of practical advice for those looking to thrive, he emphasizes the importance of asking the right questions and being ready to adapt. Only then will the fittest figure out how to survive.

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Steven Johnson
Riverhead

Johnson opens his book with a lyrical explanation of the 10/10 Rule, which dictates that it takes ten years to build a new platform but another ten years for it to build a mass audience. It's a smart way to introduce a book which looks to debunk the appealing but misleading idea of the lone, maverick innovator having a lightbulb moment and plucking an idea of genius from thin air. Instead, Johnson puts those geniuses into context. Characters such as Charles Darwin, Tim Berners-Lee and inventor Lee de Forest are brought to life as they struggle to make sense of their insights, with their wrong turns proving as insightful and fascinating as their eventual world-changing successes. Johnson reaches far and wide for examples, many of which come from nature or biology though the corporate world gets a look in too. Apple's here, Google too, but this is less a how-to cheat sheet or recap of the stories you already know than it is a poetic and compelling look at the nature of ideas and how they take root in individuals and society at large.

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John Hagel, John Seely Brown, Lang Davison
Basic Books

"There's a new paradigm in town, and it's called pull." This spritely book from legendary tech world figure John Seely Brown and his colleagues at Deloitte's Center for the Edge outlines the authors' assertion that we're living in a brave new world. Yes, yes, they acknowledge. We've heard this before--but this time it's really true. Honest. After a false start or two, the Internet has emerged as a globally affecting tool and the structures of everything from corporations to governments have changed irrevocably. But this isn't merely a paean to the power of the Internet. Instead, it includes a powerful, compelling emphasis on the idea that individuals get to have a say and an influence, even on seemingly huge problems or within huge, sclerotic organizations. You too can shape your serendipity and destiny and it's up to you to harness your own potential. This is a business book, first and foremost, with all the stylistic tics and chapter-ending "action points" so beloved by this genre. But it's also an inspirational handbook outlining a provocative way to approaching life in the modern era.

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Lisa Gansky
Portfolio/Penguin

For those immersed in the world of innovation, it can be difficult to remember a time before social media was tightly woven into every aspect of life, affecting everything from the way we get our information to the way we purchase goods. That means it can sometimes be difficult to remember that there's still an awfully long way to go before social media tools are truly ubiquitous and really live up to all the breathless hype. Still, great strides are made every day, and executives are clearly paying attention. In this breezy book, serial entrepreneur Lisa Gansky outlines her philosophy of a new environment in which many of the principles embodied by social media will dictate the future success of every business, large or small. Describing a corporate ecosystem based on ideas of access rather than ownership, which she calls "the Mesh", Gansky lays out how far we've come, illustrating with analysis of poster children companies such as Netflix and Zipcar--and sets up a compelling outline for where we might yet go. Gansky is measured, analytical and upfront about the challenges that lie ahead and her argument makes a good case for why this stuff really matters. The book concludes with a directory of existing Mesh businesses in industries from food and wine to health and hobbies. Many will likely fail, but it'll be interesting to monitor how these ideas disperse to seed the successes of the future.

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Don Tapscott and Anthony D. Williams
Portfolio/Penguin

"Let's face it. The world is broken," write the authors of this follow up to their popular book from 2007, Wikinomics. Outlining their theory that entirely new models of problem solving will be necessary to survive in the modern world, this is an impressive, ambitious look at initiatives currently underway to transform industries. Tapscott and Williams have clearly done their homework, and come up with an exhaustive outline of the current state of innovation within everything from finance to healthcare to the entertainment business. With insights and analyses of many of those driving to forge a future we can all believe in, such as Galaxy Zoo's Kevin Schawinski or Jay Rogers of crowdsourcing car company, Local Motors, Tapscott and Williams are fervent evangelists for the digitally driven movement they are describing. But, refreshingly, they're also open to the critics and skeptics, and smartly include input from those with whom they disagree. One thing's clear, they say, "collaborative innovation is becoming a societal imperative". The inspiring question a reader takes away: are you in or are you out?

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Vijay Govindarajan, Chris Trimble
Harvard Business Review Press

Perhaps the driest book of this bunch, this book will mainly be useful for those mired in trying to innovate within the world's largest and, shall we say, less than A-list corporations. Anyone familiar with the landmines apparently hidden in every department of a big organization, ready to blow up even the most promising seeming innovation project, will likely relate to the challenges noted here. And even those not directly involved in innovation would likely benefit from the scads of practical advice on how to move a project forward. Tuck School of Business faculty members Govindarajan and Trimble include useful examples of challenges within corporations such as Dow Jones, ADI and Thomson Reuters and they are specific and precise in outlining potential systems that might provide reliable solutions to nasty problems.

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Youngme Moon
Crown Business

Harvard Business School marketing innovation professor, Youngme Moon sets up her thesis upfront: that competitive differentiation is a myth and that by focusing so much on trying to be different, companies meekly consign themselves to a life of staggering mediocrity. Initially counter-intuitive, it's an appealing theory that makes more and more sense as Moon lays out her case. Using a ton of examples from both her academic life and the corporate world, Moon strikes an appealing balance in tone, both analytical and personal. For instance, she tells of a tactic from her early teaching days, when she'd critique students' progress and then watch, dismayed, as they promptly focused on trying to improve in those areas, ignoring their genuine strengths. Brands do this too, attempting to shore up spaces in which they feel vulnerable rather than capitalizing on what they're really good at. With smart breakdowns of "reverse brands" (Google and Ikea remove the bloat of pre-existing industries) and "hostile brands" (Mini, Birkenstock, Red Bull revel in polarizing audiences), among others, her conclusion, that differentiation is not a tactic, it is a way of thinking, should resonate far beyond the marketing department.

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Donald A Norman
The MIT Press

Former Apple executive and founder of the Nielsen Norman Group, Don Norman has lately been causing a flutter in design circles for his defiant, often contrarian stances on the industry (not least within these hallowed virtual walls: see his latest for Core77, on why design education must change.) Here comes his book-length version, in which he takes on the common trope that we're all craving more simplicity in our lives--and promptly dismisses it. It's not simplicity we need, he argues. It's smart design that provides users with an appropriate and thoughtful experience. The modern age faces us with a perplexing paradox: in order for our lives to be easier, we need more powerful and more complex tools. Norman lays out clear examples of the difference between "featuritis", the wanton addition of baffling, inappropriate capabilities, and smart, sophisticated design that users instinctively know how to use and yet barely register mastering. What he's not doing, he says repeatedly, is equating complex with complicated, and he is more than happy to point out examples of rogue design run amok. But his is a provocative theory with its feet firmly planted in common sense: Complexity is a fact of modern life. What else can we do but learn how to deal with it?

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Chip Heath, Dan Heath
Crown Business

As anyone who listened to the past few years' worth of debate over the restructuring of either the healthcare industry or Wall Street knows, meaningful, lasting change is really hard to implement. That doesn't mean it isn't necessary, and in this slim whirlwind of a book, the Heath brothers (they're both academics: Chip at Stanford; Dan at Duke) offer a series of practical ways to implement change in your organization or your life. They outline three main principles to abide by: "Direct the rider" to assess a situation and come up with a bite-size plan of attack; "motivate the elephant" to remain engaged in a problem and then "shape the path" to remain very clear about the change you're trying to implement. The writing zips along at a cracking pace while the examples, of change agents such as Robin Waters using design to transform Target from a run-of-the-mill department store into the swanky, coveted yet accessible Tar-jay are often familiar but nonetheless useful and aspirational. This is a smart synthesis of thinking on a topic that remains critical to every business practice while the Heaths are often laugh-out-loud-funny. One passage detailing their failed attempts to learn how to dance had me holding my sides. When was the last time you laughed at a business book?

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Alexander Osterwalder, Yves Pigneur
Wiley

By rights, this book shouldn't feature in a round-up of the best titles of 2010, as it first came out over a year ago. But the story of how it came to be seen by a wider audience earns it a gold star and a place on the list for practicing what it preaches. Not familiar with the ways and wiles of the book publishing industry, the authors had decided to put their money where their mouths were, and committed to self-publishing a book based on Osterwalder's well-received PhD thesis. They solicited online contributions from paying contributors to cover costs, and together the group developed a visually intricate and provocative series of tools and techniques to help people think about developing, understanding and designing appropriate business models. Initially published only as a very limited edition hardback, the underground success of the book caught the ear of the publisher at Wiley, who published a massmarket version earlier this summer. It's a success story on many levels, but the strong, smart content will be particularly useful for any designer looking to decode some of the sometimes arcane terminology beloved by their business brethren.

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Branko Lukic with text by Barry M Katz
The MIT Press

It seems somehow appropriate to wrap up this list, with their serious, thoughtful, often intellectual analyses of their subject matters with a book that is entirely unlike all the rest. Nonobject presents the "design fictions" of former Frog and IDEO designer,Branko Lukic, including the Tarati cellphone, which has holes instead of keys, and the iEat diet spoon, whose spring collapses if you load it with too much food. In his introduction, Cooper-Hewitt director Bill Moggridge writes that this book "will change the way we think about design and designing" and while I'm genetically predisposed to mulishly dig my heels in at such hyperbole, I actually can't help but agree. This is a book of ideas, concepts and provocations that are witty, thought-provoking and poignant. That they don't exist, indeed, that many of them could never exist in the world as we know it, is beside the point. By indulging his fancies, Lukic has changed the tone, tenor and nature of the current design discussion, and done the design industry an enormous service in the process. The ideas in this book made me fall in love with design all over again.

Of course, other important and useful books were published this year. (I'd love to know which you read and liked.) But there's my entirely unscientific list. And in case you were wondering, the Runner-Up Award for the Innovation Author's Preferred Hero of Choice goes to another historical figure. Thomas Jefferson's ideas on ideas were quoted by a number of the featured authors, and bear repeating here:

"He who receives an idea from me, receives instruction himself without loosening mine; as he who lights his taper at mine, receives light without darkening me. That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density at any point."

Core77

Autodesk University 2010 coverage: Keynote Presentation

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This year's Autodesk University Keynote was delivered in a massive arena within the Mandalay Bay Hotel; thousands were in attendance. The scale of the space and the sheer amount of bodies filling it really drove home what a massive event this is, underscored by overheard snippets of conversation in every regional American accent and a myriad of foreign languages.

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Autodesk CEO Carl Bass took the stage and asked the audience, "Why do we do what we do? Whether we're designers, engineers, architects?"

The answer comes down to a single word: Impact. We want our work to have a positive impact on our communities and our customers. So today we're presenting a goup of people who have had an incredible impact, or soon will, through their groundbreaking work.
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The subsequent roster of speakers, all of whom use Autodesk products for their projects, was impressive: Core77 fave Emily Pilloton took the stage to talk about her new project (giving us enough good quotes that we're going to break her out into a separate entry, stay tuned). Cliff Plummer, CEO of effects house Digital Domain, talked about the years spent working on the forthcoming Tron and showed the internal pitch clip that sealed the deal. Escape Dynamics co-founder Dmitriy Tseliakhovich delivered an impassioned speech about his wicked, lightweight and low-cost space vehicle, powered by microwave beams fired at the vehicle from the ground, rather than using on-board chemical propulsion systems.

Of all the speakers we saw that morning, Tseliakhovich was the most mesmerizing, speaking like a man possessed by the notion of going into space on the cheap. The plan is for Escape Dynamics to ultimately engage in awesomely futuristic-sounding Space Mining. "Think of it," Tseliakhovich said. "A single nickel-iron asteroid in the vicinity of Earth's orbit has more platinum-group elements than have ever been mined in the full industrial history of humankind!"

Today, small teams of dedicated, passionate people are capable of accomplishing things that previously were possible only for governments and large corporations. With exponential developments in digital prototyping and the extreme evolution in software design development tools, we are able to take our dreams and put them into reality. We are able to develop our future.
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A very cool moment came when Bass introduced Franz von Holzhausen, Senior Design Executive from Tesla Motors, who seemed to be a no-show as no one appeared; but then two large panels opened up and Von Holzhausen drove onto the stage, in Tesla's gorgeous Model S. The car is of course all-electric, so his entrance was jarringly whisper-quiet, as if the car was gliding across the stage by magic; the silence lasted just a few moments, as applause then drowned it out.

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We were also excited to see Scott Summit, whom we posted about just a few days ago, also take the stage to talk about his work with Bespoke Innovations. We're currently trying to score an on-site interview with Summit, so stay tuned!

Core77

Philadelphia Museum of Art's 2010 Collab Competition Winner: "Flow Series" by James Hughes

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For the past 18 years, the Philadelphia Museum of Art has hosted a student design competition through Collab, a group that supports the modern and contemporary design collections at the museum. For
each competition, Collab chooses a distinguished designer to celebrate and poses a design prompt in the spirit of that designer. This year, Collab chose Alberto Alessi, and invited students to design a series of four tabletop accessories.

The winning prize for this year's competition is James Hughes for "Flow Series." James is currently a junior studying Industrial Design at The University of the Arts in Philadelphia, and he designed a series of porcelain dipping plates for oil and vinegar. Whimsically, he designed the form of a relief at the bottom of each plate, which uses the natural properties of each liquid to create a pattern that reveals itself during use. They are also stackable and feature a lip for pouring and draining excess liquid.

According to the designer, "The Flow Series is in line with both the history and aesthetics of Alessi's design sensibilities and American realities. The plates are simple yet elegant and heighten the experience of the user. A sense of thoughtfulness and tranquility is revealed during use, introducing a delicate sub-narrative to the dining experience. This subtlety epitomizes Alessi's playful attention to detail and speaks to the future of straightforward, honest design."

Congratulations James!

Ventura Lambrate: Milan 2011 Preview

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Last year's Salone was all abuzz with Ventura Lambrate, a new experimental design district in an industrial area in the northeast side of Milan. Due to its success, Zona Ventura Lambrate has announced that it will be back again this year!

For the Milan virgins out there, the Milan Furniture Fair is not only about the main fairgrounds at Rho, (the focal event of the Salone Internazionale del Mobile), but it also encompasses the countless 'satellite' concurrent events all over the city. The Zona Tortona area had been previously known as the nucleus of independent events from emerging designers, but even this perception is changing (and to some, becoming much more 'commercial' and way too expensive) with the entrance of larger, established names.

Ventura Lambrate aimed to be area for younger and fresher design minds, from Royal College of Art and Design Academy Eindhoven to Tord Boontje and Maarten Baas. Sparked by Utrecht-based Organisation in Design, Ventura Lambrate is located slightly further from the center of Milan and requires a hike to a suburb-like industrial area -- so they must curate very carefully for the content to be worth it.

Even though it's a few months away, Ventura Lambrate's exhibitor list is growing and our April excitement is a-rustling. For a review of last year's Salone, be sure to peruse our favorite picks here.

Core77

D&AD Awards 2011 - Call for Entries

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Hey rabble-rousers! Seeking a little global prestige for your latest design project? D&AD's call for entries for their 2011 Awards is open. With new submission categories in furniture design and interactive design for product, you could be one of the first industrial designers to claim a yellow pencil award in these yet-to-be recognized disciplines.

View last year's product design winners online, and learn more aboutentering this year's awards before the January 31st deadline.

In this video, D&AD president Sanky describes the virtues of entering for students and professionals alike. Enjoy.

Core77

1/12/10

Have An IDEA? Submit it & Win it!

Have An IDEA? Submit it & Win it!

Someone rightly said that Design is a mix of craft, science, storytelling, propaganda & philosophy. All it takes to tie all this up into a great presentation is a worthy platform. And that platform is the IDEA Design Awards. For over 30 years, IDEA has recognized design excellence in products, sustainability, interaction design, packaging, strategy, research and concepts. This year, it’s time for you to shine, it’s time for you to tell your story…. register here to enter the 2011 International Design Excellence Awards! Details inside…


The IDSA IDEA awards have been called “the Oscar’s of design” …and for good reason!

IDEA award winners are deemed such shining examples of design excellence that for the 2nd year in a row the Henry Ford will house IDEA winners in its private collection! This year Yanko Design is one of the Media Partners and want you to participate and WIN!

IDEA awards bring international recognition, accolades and attention in a climate where differentiation and a spotlight can make or break a design or a career.

The timelines and Fees can be found here, and the registration can be done here.

Here is a look at some 2010 IDEA Winners that were featured on Yanko Design.

Ville – The Urban Folding Bicycle by Hyuk-Jae Chang

Ville - The Urban Folding Bicycle by Hyuk-Jae Chang

Dew Bank Bottle by Kitae Pak

Dew Bank Bottle by Kitae Pak

Roly Poly Iron by Sangyong Park, Jungmin Park & Sunwoo Hwang

UNIECO – Bottle Design For Liquid Refill For Soap by Jinsoo Cho

UNIECO - Bottle Design For Liquid Refill For Soap by Jinsoo Cho

OneDown Rat Trap by Aakash Dewan

About IDEA
Started in 1980, the IDEA program fosters business and public understanding about the impact of industrial design excellence on the quality of life and the economy. For the second year, The Henry Ford will house the IDEA award winners in its permanent collection to continue to tell the story of American innovation.

About IDSA
Founded in 1965, the Industrial Designers Society of America (IDSA) is the world’s oldest, largest, member-driven society for product design, industrial design, interaction design, human factors, ergonomics, design research, design management, universal design and related design fields. IDSA produces the renowned International Design Excellence Award® (IDEA) competition annually; hosts the International Design Conference and five regional conferences each year; and publishes Innovation, a quarterly journal on design, and designBytes, a weekly e-newsletter highlighting the latest headlines in the design world. IDSA’s charitable arm, the Design Foundation, supports the dissemination of undergraduate scholarships annually to further industrial design education. The organization has more than 2,300 members in 27 chapters in the U.S. and internationally. For more information, visit here.
Yanko Design

New Age Bodhi Tree

You don’t need to be in Bodh Gaya to attain enlightenment, a relaxation Tree Bench built in white corian and peaceful surroundings is all that one requires! Talking of this bench, its one that weaves in natural elements like trees, soil and grass with modern amenities like a bench and lighting. Adaptable to a number of settings, I’d like to see one on my street!

Designer: Marko Vuckovic

Yanko Design

This Watch Around Wrist

Here’s a watch which shows not only hours and minutes, but seconds (like any good watch should) and days and months as well. And not only that, this watch, called Orbit, changes color from transparent to black inverted depending on the time of day, and it works as a bedside clock when it’s off your wrist as well. Lookie! Gravitational sensor!

Each of the strips along this band represent month, day, hour, minute, second and rotate a different but constant speed. Fantabulous! Each movement of the five courses, because they’re constant but different, reveals an aesthetic quality not often seen in a clock.

Designer: André Sheydin

Yanko Design

Convertible Shoes

So you’ve got a pair of shoes for the sun, right? Do you have a pair of shoes for when it’s raining so much you’ve got to slosh through the puddles? Oh you do? Well how about a pair of shoes that are BOTH of those things upon a quick adjustment? A cool designer by the name of REN Fangying has a design like that. It’s called “Sunny and Rain” and it works both as a pair or regular shoes AND as a pair of overshoes, whichever you need!

Hey guess what? These could be super fashionable. Just give a pair to Lady Gaga and watch them explode. Michelle Obama could do with a pair as well if you’d like the world to love em. And me? You’d give me a pair and the whole world would say uh oh, I missed the fashion craze if Chris Burns already has a pair!

Designer: REN Fangying

Yanko Design

eCoin : A Future Digital Representation of Coins

I hate coins. When traveling, I usually try to pay everything with coins first to make sure I don’t have to carry too many of them in my wallet. You might come across the situation where you have to dig deeper in your wallet to find the exact change/amount. Based on that situation, eCoin was designed.

eCoin is a digital representation of small amounts or coins. The semantic values are derived from existing coins and their graphics. This device is equipped with small LCD display, few buttons, and infrared controls as receiver/transmitter. It runs on coin sized lithium battery. It can provide you with balance, transfer, or received amount information with currency name. To select the right amount of money, user you can use the buttons.

Designer : Abhinav Dapke

E-Coin

E-Coin

In a small amount payment scenario, the amount receiver and sender, both should have this device. The sender presses the balance button to startand check the available amount in his device. He will then press and hold the increment button to reach desired value. The value increases or decrease in the multiple of least valuable amount (ex. 25 paise), the sender can adjust the amount by clicking increment or decrement button. The receiver starts his device by pressing balance button. Both, the receiver and sender align their devices (IR part), then sender presses the transfer button. The receiver can check the received amount on the LCD screen while sender can check the remaining amount on his device.

This device can be topped-up/recharged at small shops. These shops will have similar eCoin or eCoin box (big IR unit). The user has to pay the desired amount in cash to shop owner to charge their device. Similarly, the user can collect the cash from the shopby transferring funds from their eCoins to shop owner.

Other options available in eCoin are wallet friendly eCoin, keychain eCoin andwaterproof eCoin. These devices can be developed for different currency for respective countries.

E-Coin

E-Coin

E-Coin

Tuvie