7/5/11

Reading Braille Aloud

The Snail is a Braille reader that works smooth as silk on a surface that’s predictably bumpy! It can record the text as it reads for future playback and it even syncs with a Bluetooth headset so the visually impaired can listen to the book without disturbing others. Features like kinetic recharging and pressure sensitive reading make it the ideal companion for a bookworm!

Designer: Wonkook Lee

Easy Cap!

One of the things with refrigerated soda bottles is unscrewing the cap can be a bit tough. A little bit of physics applied to a cap redesign does the trick to making things easier. The teardrop shaped Easy Access Bottle Cap is perfect. I can’t see why we can’t standardize this across all bottles. It’s ergonomic and smooth. Looks kinda cool too.

Designer: Shao-Nung Chen

Kid’s Drum-able Desk

This brilliantly colored table by designer Carlos Pendas is a whimsical kid’s desk that uses tensed fabric as a surface rather than an ordinary hard top. The stretched fabric also doubles as a drum for an added touch of fun and interaction. Hangoo’s simple assembly can be completed in minutes and is so easy that even kids can participate in the process. Using stretched fabric reduces the overall weight, and a minimal amount of components means this design is cost efficient in both material and shipment.

Designer: Carlos Pendas

The Avery Dennison Brand Experience Contest - Deadline: May 30, 2011

Avery Dennison
Bring a brand to life. Yours.
Show us what you're made of. And we'll show the world.

Introducing the Avery Dennison Brand Experience Contest, a worldwide packaging design contest that allows you to showcase your creative skills and vision. By taking a brand from inception to unveiling. From bottle to shelf. And everything in between.

Compete in one, or all five, categories: coffee, juice, shampoo, salad dressing, and wine & spirits. You'll be judged by brand owners and some of the world's best designers.

So, here's your chance to inspire, and bring your personal brand to life. The only cost is your creative brain power.

The credit you deserve.
Five winners will receive international recognition on TheDieline.com and at The Dieline Package Design Conference in Chicago on June 22nd. In addition, your work will be compiled in a Look Book that will be distributed to brand managers from leading consumer packaging companies around the globe.

Make a difference.
As a winner, you'll also have a chance to support a cause that matters to you. Each of the five winners will have $1,000 donated to one of several international charities.

Click icons for brand stories
CoffeeJuiceShampooDressingWine

BrokenOff BrokenOff: A Tribute to Tobias Wong

Broken Off Broken Off.JPG

In May 2010, the New York design community lost one of its most prolific and influential designers of the current generation, Tobias Wong. Blurring the boundary between conceptual art and design, the work of Tobias questioned the value system of objects and pretensions of designers with wit, satire and humor.

Nine celebrated New York-based designers have come together to interpret and reflect the work of Tobias through their unique and individual design sensibilities.

Through the lens of Tobias we hope to gain new insight into our work by questioning our personal values, design process and the necessity of humor by remembering never to take life or yourself too seriously.

We here at Core77 are proud to present exclusive interviews with the designers next week, leading up to BrokenOff BrokenOff. Each of the designers we have spoken with have a personal story to share and a unique perspective to celebrating the life and legacy of Tobias Wong.

BrokenOff BrokenOff
May 14th - 17th

Gallery R'Pure
3 East 19th Street
New York City

Featured Designers
Brad Ascalon
Dror Benshetrit
Todd Bracher
Stephen Burks
Joe Doucet
Josee Lepage
Frederick McSwain
Marc Thorpe
David Weeks

The designers will be participating in a conversation at Wanted Design NYC on Friday, May 13th. In addition, 50% of any and all profits from the show will be donated to the NYC Children's Art Fund, giving back to design and art education to underprivileged children in New York City.


Making Sturdy Stuff Out of Plastic Sheets, Part 3: Patrick Frey's Nook Stool and Bench

0nookfrey01.jpg

Going a bit more hi-tech than the mail bins, Germany-based designerPatrick Frey uses Varioline, a name brand sheet plastic injection-molded with a closed-cell foam core, to make his sturdy yet lightweight Nook line of stools and benches for manufacturer Vial. (You've surely seen these before, as the Nook scooped up both iF and Good Design awards for 2010.) The Varioline is scored and cut via CNC, and the resultant shapes are folded into their finished forms.

0nookfrey02.jpg

We know what you're thinking: Isn't it wasteful to have all of that cutoff material? Not really, as the stuff is 100% recycleable.

0nookfrey03.jpg

There's an unedited video below of the CNC cutting up the Varioline. It's about three minutes long, but you only need to see ten, twenty seconds of it to get the idea.

CCA Junior Critiques at Frog Design San Francisco

cca1.jpg


frog design San Francisco hosted two days of California College of the Arts Industrial Design critiques this week for the course "Craft and the Hand Tool" which was co-taught by frog Executive Creative Director, Max Burton. Students were assigned a category of hand tool, such as kitchen, or garden, and, working in small teams, had to develop a brand and a collection of tools that would solve a system of problems. The final deliverable was a professional "pitch" style presentation highlighting functional models.

cca2.jpg


The final presentations were given to a panel of professionals including Sandrine Lebas, Creative Director of Lunar Design, Mike Simonian, founder of Mike & Maaike, Jonah Becker, founder of One & Co, Kyle Swen, founder of Astro, and myself, Michael DiTullo, Creative Director at frog. Throughout the semester a large emphasis was placed on prototyping, and the panel critics was impressed with seeing nicely crafted final models. We look at dozens of portfolios every week, largely filled with CAD models, and seeing presentations filed with real things was beyond refreshing.

glass.gif


Some of the standout pieces were PickNick, by Rachel Gant and Kevin Hsieh, which featured a collection of fun, simple picnic items. This collection included a coaster that had a simple wooden spike on the bottom to stay level on grass which the critic felt was ready to go to production with a bit more refinement. Often it is the simple ideas that are the most impactful. This team also put together a fantastic website for their project.

IMG_9910.jpg


The Fast Forward collection, which focused on Injury recovery by Ethan Dale, Duff Ryan, Manny Pagkalinawan and Haley Toelle for active lifestyles did a great job of bringing design to a category that is typically ignored. Haley's dynamic ice pack was particularly nicely made, and I would expect nothing less from our frog intern, who is continuing on to be an intern at Nike over the summer.

IMG_9859.jpg


Play Pods by Rosalie Wild, Janet Lee and Ji Hyun Hwang was amazing in that they built full size prototypes that could be jumped on by 8 year olds that looked clean, professional, fun, and had a high level of design integrity. It is nice to see a level of design brought to a collection of toys that can also deliver on an open and fun play pattern.

See more on the CCA blog

Full list of presenters:
Composer (bartending)
Justin Crandall, Nuri Kim and Marisol Burgueno
Grow Up (Vertical Gardening)
Max Pollock, John Por, Peter Danzig and Mariko Hirasawa
Toolbox Toys (Kid's Tools)
Gene Friend, Rocco Li and Christine Kim
Picknick (picnic tools)
Rachel Gant and Kevin Hsieh
Manifest (Guerilla Gardening)
Daye Kim, Kent Huang, Jason Kabanas and Jeni Tu
Fast Forward (Injury recovery)
Ethan Dale, Duff Ryan, Manny Pagkalinawan and Haley Toelle
Ricetta (Culinary Students)
Zara Dramov and Evelyn Kao
Play Pods (Kid's Exercise)
Rosalie Wild, Janet Lee and Ji Hyun Hwang

Critics Panel:
Michael DiTullo, Remy Labesque, Anton Ljunggren - frog
Lea Kobeli, Geoff Baldwin, and Sandrine Lebas - Lunar
Jonah Becker & Tung Chiang - One and Co
Kyle Swen & Brandon Lynne - Astro
Mike Simonian - Mike and Maaike
Brian Gulassa, Portia Wells, Colin Owen, Jessica Gates, Nick Riddle, Raffi Minasian, & Greg MacNamara - Independent Designers

Instructors:
Karson Shadley, Caleb Rabinowitz , Chris Luomanen, & Max Burton

The Grass Is Always Greener: "Urban Prairie" by In Square Lab

UrbanPrairie-1.jpg

London's In Square Lab, an architectural practice that specializes in "Time-Based Architecture," recently collaborated with MPC Digital and Existential on "Urban Prairie," an interactive window installation in the heart of their hometown. The 5m window display consists of a row of optical sensors facing the street, which are programmed to translate the motion of passersby into a simulated breeze, embodied in the movement of grasses.

UrbanPrairie-2.jpg

Of course, the installation is but a meter deep: hence, the flatscreens—which are also in sync with the cameras—that represent a virtual sea of prairie.

UrbanPrairie-3.jpg

It makes more sense in action:

In this project, the main challenge for the team was to create a system that allows for maintaining or even extending the notion of green spaces through intelligent use of design and technology via 4th dimension (time + space) design [and] to inspire and provoke discussions and speculations about the concept of inside vs outside, here vs there and virtual vs realism.

Using an array of optical sensors and arduino boards, urban prairie captures and comprehends the movements of passersby in front of the installation. This digital data is then translated into kinetic responses via a series of servos; creating the phenomenon of a sea of grass swaying in the breeze. The motion of the 'real' grass is in turn measured by the specially designed software and translated to a field of virtual prairie on screens behind the 'real' grass. The combined result is an 'Urban Prairie' which passersby can engage and interact with through their movements in space. By varying their speed and location in front of the windows, passersby can generate wind disturbance that travels from the 'real' grass to the virtual prairie seamlessly and eventually fading off into the horizon.

UrbanPrairie-4.jpg

"Time-Based Architecture" is an emerging field that is concerned with intelligent interactions between an environment and its users. This practice follows from advances in technology and new media, which enable real-time engagement.

UrbanPrairie-5.jpg

I personally feel that the physical "grass" in the foreground is rather more successful than the digital displays, though it may just be an unavoidable shortcoming of the photo/video documentation... perhaps it would be more immersive if the background was projected onto the entire back wall? In any case, I'd be curious to see this project executed on a larger scale in, say, New York's High Line.

UrbanPrairie-6.jpg

If "Urban Prairie" and "Be Your Own Souvenir" are any indication, we're definitely seeing some clever (if not quite perfect) applications of new media in the real world. Between increasing availability (i.e. the Kinect) of hardware and creative software programming, I can't imagine what is on the horizon—real or virtual—for interaction design.